By Tadhg Kelly
In the last of this three part series on the constant factors of game design we’re talking all about the role of the player as character (or not) and powerful draw of purpose. Read More
Source: Technology
By Tadhg Kelly
In the last of this three part series on the constant factors of game design we’re talking all about the role of the player as character (or not) and powerful draw of purpose. Read More
Source: Technology
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